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Java 3D API Specification

Java 3D API SpecificationISBN:0201325764
Pages:482
Date:1997-12-22
Publisher:Addison Wesley Publishing Company
Rating:2.5

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Book Description

The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers can efficiently define and render very large virtual worlds. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet. This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.

The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes.

Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications./p>

Reviews From AMAZON.COM


Not very useful


Almost all of the material in this book is a slightly more verbose explanation of what can be found in the docs. If used as a reference this is fine, but for someone who is trying to learn Java 3D it would probably be more useful to get a book that goes through examples and explains more clearly from the ground up. While it was not written badly, this book does not explain the concepts as clearly as they could have been. All of the examples I looked at come with the Java 3D distribution. Personally I would just download all the documentation and the Java 3D tutorial and not spend the $50.

Outstanding Technical Reference

I found this to be a very thorough technical reference on the Java 3D environment. Though it's available online through Sun's Java website, the printed version is conducive to bookmarks and highlighting. Keep in mind, though, that this is a technical reference. Sun's website has an excellent tutorial that explains the basic Java 3D constructs and walks you through several program examples.

The API introduction describes basic SceneGraph construction, Java 3D's three rendering modes, and has a so-called 'recipe' for writing a Java 3D program. Although the discussion of rendering modes was insightful, I thought the SceneGraph and 'recipe' material was much too brief. The online tutorial does a better job of describing SceneGraph construction, and uses the utility class SimpleUniverse as an alternative to constructing the View BranchGraph by hand.

The chapters following the Introduction delve more deeply into the various Scene Graph objects and their construction.

The book excels, however, at describing the finer points of Java 3D. Immediate-Mode Rendering, described in Chapter 13, gives the programmer the flexibility of drawing directly to the canvas and eliminates the need to construct the content portion of the scene graph. I'm surprised the book doesn't mention the SimpleUniverse class, because it's basically shown in the minimal scene graphs in Figures 8-2 and 13-1.

Appendix C, which describes Java 3D's view model, will be particularly useful to those of you porting OpenGL programs to Java 3D. The appendix is a thorough treatise of the how's and why's of Java 3D's view model, including the little-known Compatibility Mode which supports traditional Camera-based views.

Though the book is terse in parts and sometimes requires a bit of digging to find the more esoteric aspects of Java 3D, it is nevertheless an indispensable reference to have on hand.

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