Skip to main content

Microsoft Visual Basic Game Programming for Teens

ISBN:159200587X
Pages:392
Date:2004-12-21
Publisher:Course Technology PTR
Rating:5.0

Read Microsoft Visual Basic Game Programming for Teens Online
1. Online Book Mirror [rapidshare.de]

    Book Description
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures! /p>
Reviews From AMAZON.COM
Book information
From the publishers Web site:Features# Full of hands-on practice with quality source code# An excellent addition to the "For Teens" line as Visual Basic is a popular, easy programming language making it ideal for the teens audience# Has dual appeal to the up and coming young game enthusiast who wants to get into game programming, as well as the beginning computer programmer who wants to learn how to write games# Focuses on beginning topics, but does delve lightly into advanced subjects in such as manner that a complete beginner will be able to understand it.Table of ContentsPART I: INTRODUCTIONCHAPTER 1: GETTING STARTED WITH VISUAL BASICCHAPTER 2: YOUR FIRST DIRECTX PROGRAMCHAPTER 3: DESIGNING THE GAMEPART II: CREATING AN INTERACTIVE GAME WORLDCHAPTER 4: CORE TECHNIQUE: DRAWING BITMAPSCHAPTER 5: LEVEL EDITING WITH MAPPYCHAPTER 6: THE BASICS OF TILE-BASED SCROLLINGCHAPTER 7: SCROLLING THE GAME WORLDCHAPTER 8: ADVANCED SCROLLING TECHNIQUESPART III: THE PLAYER'S CHARACTER (PC)CHAPTER 9: CORE TECHNIQUE: DRAWING SPRITESCHAPTER 10: CORE TECHNIQUE: ANIMATING SPRITESCHAPTER 11: CORE TECHNIQUE: USER INPUTCHAPTER 12: WALKING AROUND IN THE GAME WORLDCHAPTER 13: CORE TECHNIQUE: DRAWING TEXTCHAPTER 14: CORE TECHNIQUE: COLLISION DETECTIONPART IV: NON-PLAYER CHARACTERS (NPCS)CHAPTER 15: CREATING THE CHARACTER CLASSESCHAPTER 16: ADDING NPCS TO THE GAME WORLDCHAPTER 17: TALKING WITH NPCSCHAPTER 18: ENGAGING IN COMBAT WITH NPCSPART V: FINISHING TOUCHESCHAPTER 19: ADDING SCENERY TO THE GAME WORLDCHAPTER 20: CORE TECHNIQUE: SOUND EFFECTSCHAPTER 21: CORE TECHNIQUE: BACKGROUND MUSICAPPENDIX A: USING THE CD-ROM
Learn VB and then Use This Book to Build a Game
There are quite a number of books on game programming. Most of these are on more advanced topics, covering the design of much more complex characters, much more complex games. Instead this book is aimed at the teen who has an interest in game programming. It makes the presumption that you know at least the fundamentals of Visual Basic. What the author says is: Read the first couple of chapters. Try what the book says do, and if you're not lost you know enough. If you are lost, then go back and read one of the more introductory books on VB. The emphasis here is to use the rather high level VB programming language and get a game created. This way the teen reader is made productive almost immediately and is much less likely to lose interest. The game being programmed is a 2-D Role Playing Game involving the invasion of England by Vikings. This is significantly less complex than a 3D game, but the resulting game is still fun to play. Because of the need to know VB, this book has to be classed as intermediate level, but the game programming aspects are aimed at the beginner.