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| BOOKS |
Rules of Play : Game Design Fundamentals As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. T... |
Visual Basic Game Programming For Teens Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG ... |
Final Fantasy XI Official Strategy Guide for PS2 & PC
BradyGames' FINAL FANTASY XI Official Strategy Guide (for PS2 and PC) provides extensive character strategy. Crafting guilds for those following the path of a crafter. Comprehensive weapon, armor, and accessory tables. Complete bestiary for the ... |
Beginning C++ Game Programming (Game Development Series) Interactivity?the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you?re ready to jump into the world of programming for games, "Beginning C++Gam... |
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Programming Game AI by Example This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.... |
Advanced 3D Game Programming All in One Take your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizin... |
3D Game Programming All in One (Course Technology PTR Game Development Series) Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as?or cooler than?the ones you?ve been playin... |
Killer Game Programming in Java Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an ... |
Theory of Fun for Game Design A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all... |
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Java(TM) Puzzlers : Traps, Pitfalls, and Corner Cases
Based on Bloch and Gafter's standing room only Java Puzzlers talk at JavaOne, the heart of the book comprises over 100 Java programming language puzzlers: brainteasers that challenge the intellect while alerting programmers to the traps, |
Programming Windows Presentation Foundation Windows Presentation Foundation (WPF) (formerly known by its code name "Avalon") is a brand-new presentation framework for Windows XP and Windows Vista, the next version of the Windows client operating system. For developers, WPF is a cornucopia of new te... |
Photoshop Elements 4: The Missing Manual (Missing Manual) The popularity of digital cameras continues to grow exponentially. They are now more powerful, feature rich, and affordable--turning digital photography into a mainstream interest. And with Photoshop Elements, Adobe has created the most popular photo-edi... |
Building Robots With Lego Mindstorms : The Ultimate Tool for Mindstorms Maniacs This book is about building robots using Lego bricks and components. In the first section of the book (Part I) we will discuss why you might find an interest in robotics as a hobby, and why Lego is an ideal system to have a fast start and great results. I... |
Beginning OpenGL Game Programming With "Beginning OpenGL Game Programming", you?ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need... |
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Project Arcade: Build Your Own Arcade Machine You can go back, and here's howRemember the days—and quarters—you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They’re hiding in these pages, along with diagrams, directions, plans, and materials lists... |